Down in the arty depths of Birmingham’s Custard Factory, in the PlayStations Beta Rooms event, I spent a great deal of time getting to grips with the PlayStation’s new motion controller – Move. There were three games at the show supporting the Move Controller; Kung-Fu Rider, The Fight and Sports Champions.
Kung-Fu Rider, for those unfamiliar is a game where a Japanese salaryman sits on a chair and then rides downhill, avoiding cones, people, cars and FBI agents that all look like Agent 47. It’s a novel idea, but I’m not entirely convinced Move control was necessary or appropriate. Ironically the game almost felt like it would have worked better with sixaxis control instead as there is no correlation between what you’re controlling on screen and the Move controller. Hopefully this will be a PSN offering as there doesn’t look they could get enough content to justify a full retail release.
The Fight, which everyone should be familiar with, is a one on one fighting game (you vs AI) where each move controller you hold represents an arm. I’m trying to think of something nice to say about it, but there really wasn’t anything. The game had delayed input, didn’t seem to mimic movements properly and couldn’t really mange to copy your moves if you performed them with any speed. Aside from not being able to perform convincing jabs, the feedback on screen for any punch was non-existent. It’s a nice idea, but the execution here was poor.
And onto Sports Champions. Sony’s equivalent to Wii Sports was the best Move title there. While the graphics and presentation were all really good, the real winning aspect was just how well it used the Move. Just like Sony said so long ago, the Move is a 1:1 controller. Playing the table tennis game (many times) you can see the paddle on the screen, mimic your every twitch and turn. It gauges power correctly, angle, speed and everything. It even comes with three difficulty settings which tidy up your actions on the easier settings and allow you to keep it in play even if you hit it a little too strong. But the Gold or Hard setting was really where the action was at, and it really mattered how well you could play. It reminded me of what my expectations had been for the Wii MotionPlus and where that had failed, Move succeeds.
It would have been nice to have seen something like Sorcery with the Move controller too, but Sports Champions really was enough to convince me that the Move is a device that I want. The support in hardcore games like Socom and Killzone 3 make the deal that much sweeter.
Heavy Rain Move edition was also there, but it’s hardly worth mentioning as all it does is replace the analog functions with Move functions. It may be nice for people who didn’t play Heavy Rain, but really, it just seems like a waste of time. Tomorrow I’ll cover the other few bits and bobs that are left.