It’s been a while since we heard anything from Nomura on Final Fantasy Versus XIII. After the disappointing FFXIII people have either given up on Japanese RPG’s ever being big and important again, or they’re hoping that Versus XIII will right some of the wrongs done to JRPG’s this generation. Lagging behind the likes of Mass Effect 2 and Fallout 3, it’s easy to see why Versus XIII has a hard task infront of it.
Tetsuya Nomura appears undaunted by this monumental task. Speaking to Famitsu, he believes the graphics will leave players stunned. Luckily it’s not all about graphics and Nomura offers some interesting little bits of information about one of the most closely guarded games ever.
- One of the cities in the game is modeled after Shinjuku
- The game uses real physics calculation for cloud effects
- The game has an open world environment, you can go anywhere with the exception for the mountain areas
- The battles will be seamless, but except some loading when you enter certain large areas
- The objects you found in the field are fully destructible
- The quality of the combat scene is so high that you won’t believe it when you see it the first time
- The screen shots you see in magazine were captured in realtime on the PS3 hardware
Certainly food for thought and things like the open world are a welcome change to the stiflingly rigid structure of FFXIII. The game is looking very nice from the screenshots (as far as you can tell with such shots) and there are a lot of hopes being pinned to the games mainmast. Hopefully we’ll hear more at TGS as the game’s launch draws closer.
Screenshots are scans from the Gamerama.fr website poster seiken3